Privacy

Privacy policy

Last updated 7 November 2026

In short

Deckfolk is run by Vectalon, in India (“we”, “us”). This policy explains what the Deckfolk apps for iPhone, iPad and Android, and this website, collect and why. Questions or requests: deckfolk@gmail.com.

What we collect

If you play without an account

Practice games against the computer, your preferences, lesson progress, quiz scores, drill results, scorecards and your game log are stored only on your device. If you have an account, a summary of them is shared with your friends unless you turn that off (see Stats shared with friends below); the games themselves stay on your device.

Your contacts. If you choose Invite friends → Choose from contacts, the app asks for access and reads names, phone numbers and email addresses on your phone, only to show the list. They are never sent to us or stored by Deckfolk. An invite goes out only when you send it from your own Messages, WhatsApp or email app, with your personal invite link and friend code.

If you create an account

If you buy something

Deckfolk Plus and Remove ads are sold through the App Store or Google Play, which take your payment. We receive a record of the purchase: the product, the store, the price and currency, the purchase and renewal dates, whether a subscription is active, in a free trial or has been cancelled or refunded, and a store transaction ID. If you’re signed in, the purchase is linked to your Deckfolk account so it works on your other devices. We never receive your card or bank details.

If you see ads

Free players may see ads, which Google AdMob serves. To show an ad and count it, AdMob receives your IP address, device and app information (model, operating system, language, app version) and how you interact with the ad. On iPhone and iPad, Deckfolk doesn’t ask to track you, AdMob doesn’t receive your advertising identifier (IDFA) and ads are never personalised. On Android, AdMob receives your device’s advertising ID unless you’ve deleted or reset it in your device settings. In the UK, the European Economic Area and Switzerland we ask for your consent first, through Google’s consent form, and show only non-personalised ads if you decline. Your consent choices, and the counters that limit how often ads and free suggestions appear, are stored on your device.

Diagnostics

When the app crashes or runs slowly it sends a report: the error, the app version, the device model and operating system, and timings. Reports don’t include your name, email address or chat messages. Crash reports go to Sentry, which is set not to store IP addresses. Performance timings also go to Google Firebase Performance Monitoring, which receives a random identifier for this installation of the app and may use your IP address to deliver reports and show the country they came from. Neither is linked to your account.

Usage counts

The apps count a few moments so we can tell whether Deckfolk is working for players, for example opening the app, finishing a practice board, seeing an ad or the membership page, making a purchase, finishing a Call Break game or lesson, searching for a public table, joining someone’s search, finding a table or nobody, leaving one early, and creating, joining or sharing a room. Each count carries a random ID created for this install, how many days ago the app was installed, whether this install sees ads, the device platform and the app version. That ID isn’t linked to your account, name, email address or advertising identifier, and counts are stored with our database provider, Supabase. We don’t use an analytics company.

This website

The website uses no cookies and no analytics. If you pick light or dark mode, that choice is saved in your own browser. Fonts are loaded from Google Fonts, so Google receives your IP address and browser details when you visit, and our host Vercel keeps standard server logs.

How we use it

We don’t sell your data. We don’t give advertisers your name, email address, account details, chat or games. The ad data described above goes to Google AdMob, which uses it under Google’s own privacy policy; on Android, and with your permission, that can include personalising ads and measuring them across other apps and websites.

What other players see

Everyone who sees your name (other players at a table, on leaderboards, in groups) also sees your built-in avatar and, if you have Deckfolk Plus and haven’t hidden it in Settings, a small Plus badge beside it (it says only that you’re a member, nothing about your purchase). Your photo is seen only by your accepted friends and people in a private group with you, never by strangers at public tables or on leaderboards, and never by someone you’ve blocked or who has blocked you. Players you play with see your table nickname if you set one, otherwise your display name; your friends see your display name. Your friends also see your playing level, when you became friends, how many private tables you’ve shared and the groups you both belong to. A message to a friend is seen only by that friend. If you both share your activity, friends see whether you were active now, today or this week, never an exact time. People you’ve shared a private room with may see you under “Played with recently” and can send you a friend request. People in a room see the chat messages sent there and the cards played on the table, following the rules of the game. Members of a group see each other’s display names, the group’s chat and the tables shared in it. Only the owner sees the group’s invitation code. A group is private unless its owner makes it public: then every signed-in player can find it and see its name, emblem, description, games, chat language, member count, how recently it was active, who runs it (display name and built-in avatar) and which of their own friends are in it. They never see its chat or member list unless they join. When you ask to join a public group, its owner and moderators see your display name, built-in avatar, note, when you joined Deckfolk, how many of your friends are in the group and, if you show on leaderboards, your game ratings. Photos are never shared through a public group: its members see each other’s built-in avatars unless they are already friends. Someone you block isn’t told, and stops seeing your requests, invitations and messages, and can no longer message you.

Play nearby. While the Play nearby screen or a nearby table is open, your phone announces itself to Deckfolk phones on the same Wi-Fi or hotspot, with your table nickname (or display name) and a short code that lets someone hide you, which is derived from your account but doesn’t reveal it. You can turn this off on that screen. A nearby table runs on the host’s phone and travels directly between the phones at the table, over the local network: it doesn’t pass through our servers, and we don’t receive who you played with. The host’s phone sees your name and that short code while you’re at the table, never your account ID. Each phone keeps the boards it played, as it does for practice.

Service providers

We use these companies to run Deckfolk. They handle data on our behalf and only for these purposes:

Some of these providers are outside India, so your data may be processed in other countries.

We may also disclose data if the law requires it, or to protect players from harm.

How long we keep it

Full board reviews upload a completed practice board only when you explicitly request analysis. The upload includes the deal, auction, played cards and suggestion count, linked to your account. We use it to check your play and enforce your review allowance. Uploaded deals are cleared when analysis finishes or fails. Review results and usage records are kept for about 30 days and are deleted with your account. Local practice and on-device review do not upload your boards.

DataKept for
Account, profile, friends, blocks, friend code and notification settingsUntil you remove them or delete your account
Finished games, with their chat and invitations1 year after the last activity
Unfinished games180 days without activity
Room chat messages180 days; reported messages up to 1 year, for review
Requests to join a groupKept with the group, so owners see who asked; a request left unanswered expires after 14 days. Deleted with the group or your account.
Groups and group chatUntil the group is deleted. Deleting an account removes its messages and memberships, and any groups it still owns.
Messages to friends180 days; reported messages up to 1 year, for review. Deleting an account removes the messages it sent and received.
Table reactions (which emoji, from which seat)1 day
Weekly event entries and resultsAbout a year (52 weeks); deleted with your account
Daily-deal boards120 days; deleted with your account
ChallengesOpen for 7 days, then kept 30 days after they finish; deleted with your account
Stats shared with friendsReplaced each time your app sends a new summary; deleted when you turn sharing off or delete your account
Profile photoUntil you remove or replace it, or delete your account. A reported photo, and any photo that replaces it, is hidden until a person reviews it; the report is kept for 1 year.
Ratings, rating changes and your leaderboard choiceUntil you delete your account
A search for a public tableUntil you search again or cancel, or delete your account
Leaving public tables earlyUsed for one day; older records are removed the next time you leave a table, or when you delete your account
Progress backup (Deckfolk Plus)Until you delete it in Settings or delete your account. If Plus ends, the backup is kept but no longer updated.
Room and friend message reports1 year
Moderation decisions, with a copy of any message we removed1 year after the decision, for appeals
Chat pausesUntil 30 days after the pause ends
Shared activityWhile sharing is on, up to 7 days after the app was last opened
Room invitations7 days after they expire
Push tokens180 days after the app was last opened
Live Activity tokensUntil that table ends or you leave it
Crash reportsA limited period, then deleted automatically
Purchase recordsWhile you have an account, and after that as long as tax and accounting law requires
Hosting and review usage recordsAbout 30 days
Usage counts180 days

Old data is removed automatically every day.

Deleting your account

In the app, go to Settings → Delete account. This removes your account straight away, with your profile, friends, blocks, friend code, notification settings and devices, and the chat messages you sent. Groups you still own are deleted with their messages and memberships; transfer ownership first if your friends should keep the group. Your games against the computer are deleted too. In rooms you share with other people, your seat is freed (or the computer takes it over mid-game) so they can keep playing; the room’s record no longer links to your account. See Delete your account for other ways to ask.

Deleting your account doesn’t cancel a subscription, because the App Store or Google Play manages it. Cancel it in your store settings first. We keep purchase records only as long as tax and accounting law requires.

Your rights

Under India’s Digital Personal Data Protection Act, 2023, and other laws that may apply to you, you can ask us to:

Email deckfolk@gmail.com from the address on your account. We aim to reply within 30 days. If you’re not satisfied with our answer, you can raise a grievance with the same address, and you may complain to the Data Protection Board of India or your local regulator.

Children

You need to be 18 or older to create an account, or have a parent or guardian’s permission. Deckfolk isn’t directed at children under 13. If you believe a child has given us personal data without that permission, email us and we’ll delete it.

Security

Data travels over encrypted connections. Players can reach game data only through our game service, which checks room membership and blocks on every request. No system is perfectly secure, so please use a sign-in method you keep safe.

Ads and purchases

Playing, playing with friends and joining a friend’s table are free. Deckfolk Plus (a subscription) and Remove ads (a one-time purchase) are optional. Buying either one turns off all ads on your account. What you get, and the prices, are shown in the app and in the store before you pay. The Terms of use explain renewals, cancellation and refunds.

Ads appear only in a few places for free players: between practice boards against the computer, as a card in a list, and as an optional video you can choose to watch for extra suggestions. There are never ads at the table during a game, in multiplayer rooms, in chat, in invitations or during sign-up. Ads and purchases may not be switched on in every version of the app yet; this policy describes how they work when they are.

Changes to this policy

We’ll post any changes here and update the date at the top. For significant changes, we’ll also tell you in the app before they take effect.